“Empowering Indonesia’s IDR 30 Trillion Venue-Based Entertainment Market”

Driven by Gen Z & millennial demand for social, interactive experiences

Overview & Business Landscape

This industry includes game centers, billiards, mini golf, e-sport arenas, and family entertainment venues.
The majority are operated by SMEs and family-owned businesses, making them an important contributor to the economy.

Macro Trends Digitalization

212.9 million internet users (77%) → creating a vast online customer base.

Experience economy → younger generations are seeking social and “Instagrammable” entertainment.

Tourism growth → entertainment venues are increasingly part of recreation packages and local destinations.

Fast-changing customer behavior and interests require constant innovation.

Key Pain Points

Intense & Seasonal Competition

Revenue fluctuates due to seasonality and crowded markets.

Customer Retention Challenges

Maintaining long-term engagement and loyalty remains difficult.

Inefficient Marketing

Traditional promotions are often ineffective in capturing and sustaining interest, especially among younger audiences.

Our Solutions

Service Operations Optimization

Redesign customer service and backend processes to boost agility and customer experience, including automation of manual tasks, cross-team workflow reengineering, and measurable improvements in response time and satisfaction.

Strategic Assessment & Planning

Comprehensive diagnosis to map the current business position, define long-term direction, clarify growth ambitions, and sharpen the core value proposition.

Strategy & Growth Transformation

Embed sustainability into core business strategy—turning sustainability into profit while driving long-term growth and resilience.

Have Other Services Related to Venue-Based Entertainment?